Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. Having received more tanks, I came to Berlin like clockwork. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. My main inf are 30 width pure inf with log, eng, and rec. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. So final template is 12-7-2 HT-mech-SPAA. Support companies should be engineer, AA, arty. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? This is so youre not totally unprepared when the Axis invaded you in 1941. Gun most important upgrade on tanks, then reliability. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Anything player controled is easy. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. I'm not trying to do the same strategy, but using some parts to improve my game. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Didn't consider it, didn't know air is now this important. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. So you just dont need to take Molotov-Ribbentrop Pakt. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Do I need to pump out 24 widths to win? Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. But there is one challenge every Soviet Player must go through - a Purge. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. How do you properly use the 4cav-1lt to train traits? You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. The complaint is mostly that AI Soviet cannot hold AI Germany. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! Here is an example of what is known as the Romanian Death Zone. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? Notify me of followup comments via e-mail. But that doesn't mean medium tank Soviets isn't viable. Welcome to the fourth installment of my division template guide! Finally, variants. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. What do you recommend by the bunkers lvl 5 max with anti air and radar? Modding guide for the new decisions & missions system in patch 1.5. This item will only be visible in searches to you, your friends, and admins. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. This guide is single-player oriented. Easy to Learn: Tracer - A Comprehensive Guide! And secondly, what division templates are you using? Please leave a like and subscribe if you enjoy this video. In this case, you want every division you send to be fighting. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). I see a lot of "how to win as the soviets" posts in here. 2017-12-20 17: . 3 Award Favorite Share Introduction / Philosophy Hello everyone! I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. Tanks is 1 or 2 divisions with light tanks. Support engineer, signal, maintenance, recon. This item will only be visible to you, admins, and anyone marked as a creator. - Greetings comrades! Note that I renamed the guns as " 000SVT40" with the spaces and 00s to put it higher in the alphabet. The rest pretty much comes down to your abilities and micro/using hotkeys. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Support Companies: If armor matters then limit these as much as possible. This is what they should look like: Lets look at the variants you should aim for. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. I AM YOUR GOD!!!!!!!! Cheers! The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. It will go into great detail and teach you many things about the game, the USSR in specific. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. If you don't care about armor, support artillery is worth it if you do SF. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. Awesome post could use some similar guide for other nations! Do you erase half of the army when spain c.w. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. You can make dedicated anti-infantry tanks with your SPGs but you should be trying to match Germany tank for tank first and worrying about infantry later. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Might be too much just for sp but it's better than not enough info. 556. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Valve Corporation. It is only visible to you. Shock Troopers. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. Socialism in One Country10. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Firstly, how many divisions have you got? You should wait with that focus until. 10. Specify when and how many. Max the infantucture in those zones or build civs in those zones. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? Alongside artillery, this is where your air force is particularly important. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. However mechanized does have a lot of defense, which is useful if you really want these to hold. In fact, I used only 3 at the end of the game. The Workers' Dictatorship14. But, not the picture of course. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. New comments cannot be posted and votes cannot be cast. Read on, and see how you can faithfully serve General Secretary Stalin. With this, you may be wondering what the guide is actually about? Let me know, do you think this setup is viable in multiplayer? Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Khrushchev dabbled with Trotskyism in the past. Secure the Administration11. YOU ARE A MAGNIFICENT SOVIET ONION! So, I'm playing a match as Stalin, and I have 5 million deployed men. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. Variants: Medium tanks only have to care about armor if your enemy is using AT, which makes things easier (I guess). You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. First off is the question of motorized, mechanized, or amtracs. For volunteers, it's different because you're capped on the number you can send. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). Fellow comrade, you have been called to action to take command of the mighty Red Army. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. ago. Every focus Ive completed in this screenshot is needed and justified. Get the first mechanized tech to get a flat hardness buff on your motorized. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. All of this is to say, your economy is in shambles. Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. You need to send in the tanks whenever you see red bubbles. You need to sign in or create an account to do that. Sorry for the necro. Clicking on the branches leads to the appropriate section. Guns are handed it in order of tech level then in alphabetical order. Stalin's Severed Right Hand With Mobile Warfare you should keep him. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. Just do your normal technologies and focuses. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. China you can get more by sending to each Chinese minor but still not infinite. The peaceful route has been removed, so you must fight a revolutionary war to win. I can't even contain Germany anymore, not even with forts. All rights reserved. It's really good. Hello, thanks for your comment. For a love of Blitzkrieg. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. So whats the best way to go about it? Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. 4. How do you get so much army exp so early on? Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Send what volunteers you can and constantly improve the template as they fight. Required fields are marked *, You may use these HTML tags and attributes:
. 2019-09-04, 6:22 pm. Press question mark to learn the rest of the keyboard shortcuts. How to Unlock Papal States in Hearts Of Iron IV. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Finally, tanks. You need to sign in or create an account to do that. My 4 tanks can't do crap against infantry nor other tanks even attrition. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943.